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So, to emulate this use the plugins in the following order: The large console is then routed to either back into the box or to a tape machine. Then the output of that is routed back to a large console. In a normal studio you have a preamp running either to a digital recorder (computer or something else) or a tape machine. In order to best emulate a real analog studio set up, how should I set up my Slate plugins? Although we're not sure which sample rate was used to come to this determination. Which oversampling setting is best/most authentic in VCC?Ī. We'll do it properly, and our microphone emulation technology will help.ħ. We plan to revisit room modeling so stay tuned. They did not do that gorgeous sounding room justice and I don't like putting out things that aren't awesome. Steven Slate says: We made some impulses. Will the NRG Studios and SSDR impulse response files ever be released? If not, what in your opinion is a good Altiverb or Waves IR ( library) substitute? The closest hardware would be something like an Aphex Aural Exciter or BBE Sonic Maximizer.Ħ. This is the first free plugin that Slate Digital has ever released. Revival: An exciter that adds bottom end weight or airy top end to tracks and mixes. With the two circuit settings and the transformer, it has a lot of versatility. The FG-401 Compressor can achieve tones that sound like SSL dynamics, but also dives into sounds similar to Distressor, dbx 160. In the plugin module Circuit 1 is punchier and more dynamic whereas Circuit 2 is smoother/more transparent. VCA compressors have a "clean" sound and have precise controls. All are voltage controlled amplifier based. Which revision is not certain at this time.įG-401: A hybrid emulation of the SSL 4000 channel compressor and similar characteristics of an Empirical Labs Distressor, dbx 160A, etc. Think of them as a solid state emulation of tubes/valves. FET compressors typically have more "character" than VCA style. It compliments the VCC plugin's "Brit 4k" console.įG-116: Urei/Universal Audio 1176, which is an field effect transistor style compressor. It compliments the VCC plugin's "Brit N" console.įG-S: Solid State 4000E channel equalizer. Unlike the hardware it has two mid-bands and the settings are not stepped. Includes a transformer on/off button and two circuit paths.įG-N: Neve 1073 equalizer and line amp. The Slate VMR is based on the 500 series "lunchbox" chassis/racks.įG-401: It's based on several VCA compressors. What is the Virtual Mix Rack and what do its modules emulate? The FG-Mu is a hybrid of a FairChild 670 and a Manley Laboratories Variable Mu.ĥ. The FG-Red is a Focusrite Red 3 compressor. The 2" machine is a Studer A827 from NRG Studios.Ī: The FG-Grey is an SSL 4000 buss compressor with a St. Which tape machines and tape types does VTM emulate?Ī: The 1/2" machine is a Studer A80 RC, owned by mastering engineer Howie Weinberg. The algorithm is based on a combination of two BC-6Bs and a BC-3 (same design as the BC-6B but with less inputs/faders)ģ. RC Tube = RCA Broadcast Tube Consolette, a hybrid BC-6B/BC-3 model. VCC 2 is scheduled for a January 2015 release.Ī: Brit 4k = SSL 4000G (Specifically, this one: Ameraycan Studio A ) VCC 2.0 will add a sixth console and have improved CPU usage. In addition to Pro Tools AAX and 64-bit support FG-X 2.0 will feature a better limiter algorithm plus improved CPU usage. Will mono versions of VBC be released? What about AAX/64-bit for FG-X and AAX VCC?Ī: Yes, in due time. Steven constantly gets asked the same questions, so I figured this would be a good place to point people to.ġ. I was thinking of compiling an Unofficial Slate Digital FAQ (frequently asked questions) list. So you don’t need any third-party app for this specific purpose. For this and an inbuilt feature, you can lock the app using Pattern or PIN or Password or Fingerprint as per your choice.
On the Features tab, you'll see options to remove some or all features such as holes, fillets, pockets, and chamfers. If there are specific items such as grates or cooling fins that are extremely complex and you don't need to see them, you can use the Select to Exclude option to remove them piece by piece. This will remove all objects (nuts, bolts, washers) that are smaller than the object you selected. Select the Remove parts by size check box, select the mouse arrow, and then select the largest object you're willing to remove, such as a bolt. On the Assemble tab in Inventor, select Shrinkwrap.įrom here, there are several optimization options you can choose to help increase the performance of your model in Dynamics 365 Guides and Power Apps. Inventor has a tool called Shrinkwrap that can assist by removing fillets, chamfers, small parts, holes, and more. This vastly improves performance and increases the visual quality of the 3D model. The first step is to remove any unneeded detail from the 3D model. For more information, see Autodesk Inventor. What is Autodesk Inventor?Īutodesk Inventor is professional-grade 3D CAD software for product design and engineering. There are other content-creation apps you can use to prepare your 3D models. Microsoft Corporation is not affiliated with, is not a partner to, and does not endorse or sponsor Autodesk or any of Autodesk's products. Your use of third-party applications is subject to terms between you and the third party. The software applies these attributes as you design.This document is created strictly for informative purposes to demonstrate how Autodesk Inventor works with Dynamics 365 Guides and Power Apps. The style attributes contain criteria for route type, nominal diameter, minimum and maximum segment length, material, bend radius, and other details that are typically consistent throughout a route. They optimize the process for defining tube and pipe features. Tube and pipe styles are different from style standards in normal Inventor assemblies. Industry-standard fittings from the Content Center can be added and removed. You can also use points and rotations snapped from other geometry. The 3D Orthogonal Route tool enables you to create intermediate route points at specific angular positions and distances, and reorient the route direction against reference geometry. Use these tools to determine the forward route creation as dynamic or manual, and then insert fittings.Ī series of 3D sketch commands such as Bend, Include Geometry, are used to introduce reference geometry so that geometric and dimension constraints can be placed to assist in route creation and edits. How are tube and pipe assemblies different from standard Autodesk Inventor assemblies?Ĭreating a master runs assembly makes available the specialized Tube and Pipe, Pipe Run, and Route tabs and the Model browser. If you want to reuse a master runs assembly, ensure that the top assembly does not contain any other adaptive master runs assembly. Master runs assembly, runs, routes, and hose assemblies can be reused using the Make Adaptive command. With unique styles, it is possible to have flexible hose, pipe, and tubing with different diameters all as part of the same run. The routes can use the same style or several unique styles. Other routes branch or fork off a primary route to create a network of interconnecting rigid pipes, bent tubes, and flexible hoses which typically represent a single flow system. Some routes start and end on assembly model geometry. All routes and runs are arranged in the order they are added to the assembly. As with the master runs assembly, each run together with contained routes can be stored in a specific location in your work space by default. Once the master runs assembly is created, the tube and pipe run environment is activated so you can add routes and runs. For the first pipe run added, the system creates the master runs assembly along with an individual run. To activate the tube and pipe environment and begin adding rigid piping, bent tubing, and flexible hosing routes to an assembly, you must add a run to a standard Autodesk Inventor assembly. But this really is the new generation of VR, with games built to be experienced rather than with VR support thrown in as a gimmick (I'm looking at you, Lucky's Tale). It's an impressive experience, and probably something you'll want to break out for friends, but I don't see a whole lot of depth or replayability. (Could be balance is introduced later, I've only played the first two levels.) All in all, $50 is a bit steep for a game that includes only one relatively shallow gameplay mechanic. A lot of holds in real life are untenable unless you approach them from the right angle, but here anything you can reach is fair game, and stretching up or crouching down will expand your reach. Similar to actual mountain climbing, The Climb 2 does a fairly decent job at working out your upper body, specifically your triceps and shoulders.Obviously, the workout you receive in The Climb 2 pails in comparison to actual mountain climbing or bouldering. The game certainly felt familiar to me, but one of the most important aspects of climbing is missing: balance. The Climb 2 is so engaging, in fact, you don’t often notice the workout you’re getting as you scale your way throughout each locale. Some mechanics are a bit arbitrary, like chalking/stamina, and all holds are more or less equally good - crimps and slopers exist, but the difference is mostly aesthetic. The soothing immersive nature of real climbing is there, where you focus only on the wall in front of you and quickly lose track of everything else, including the ground below. I found my palms sweating from the heights, my face from the constant (real life) leaning and crouching. I can say that the game captures the feeling of the thing reasonably well. I can say that the game captures the feeling of the thing I'm a climber with moderate experience with both outdoor and indoor climbing. I'm a climber with moderate experience with both outdoor and indoor climbing. Its probably still worth it even at $40.00. Oh, and I got this game on sale for $20.00. This might be because I'm playing with HTC Vive and Revive. It blanks out the screen when this happens. In certain parts the game thinks your head is intersecting with objects but it isn't. I doubt you could do all the easy levels in 2 hours. Each level of difficulty is a different climb. 4 environments and 3 levels of difficulty per environment. There are 12 different mountain climbing levels. One guy said in his review that there is only 1-2 hours of game play? That's ridiculous. This is one of my favorites and I have played many VR games since 2016. The graphics are some of the best I've seen in a VR game. The graphics are some of the best I've seen in a VR I don't see what the other people are complaining about. Morgan Stanley analyst Brian Nowak believes the metaverse represents an $8 trillion addressable market, and companies are scrambling to stake their claim.Įach of these businesses represents an early mover working to create the coming metaverse and while its full potential is still years away, these companies are setting the stage, which could make investors a fortune over the coming decade.I don't see what the other people are complaining about. Make no mistake: While the metaverse is still largely conceptual, it's coming and the opportunity is vast. Even in the midst of those headwinds, Meta generated more than $9.1 billion in net income and $9.5 billion in free cash flow, giving it plenty of resources to pursue its virtual aspirations. In the third quarter, revenue of $29 billion grew 35% year over year - even as the specter of privacy reforms rolled out by Apple ( NASDAQ:AAPL) hung over the proceedings. The company's social media platforms, led by Facebook, will provide Meta Platforms with the capital it needs to usher in this change. Facebook Reality Labs is working on haptic gloves that could help users "feel" virtual objects in the metaverse. The Oculus virtual reality headset, Smart sunglasses in collaboration with Ray-Ban, and the Portal video-chatting device are likely just the beginning. Meta Platforms has already invested in a number of products that could eventually act as a gateway to the metaverse. you'll be able to socialize, learn, collaborate and play in ways that go beyond what's possible today." Zuckerberg goes further, positing that there could be as many as 1 billion people joining the metaverse over the next 10 years. Late last month, at a keynote address at the company's developer conference, CEO Mark Zuckerberg said, "From now on we are going to be metaverse first, not Facebook." Moving forward, Meta is turning its focus to building products and services that will usher in the era of the metaverse, describing it as, "the next evolution of social connection. The company formerly known as Facebook signaled it was going all-in on the metaverse with its recent and highly publicized name change. No discussion regarding the metaverse would be complete without the inclusion of Meta Platforms. If you need to show an object in a definite time moment (for example, as the lecturer names it in the audio), select "With Previous" and set the time in seconds in the "Delay" field (the time can be taken from the sound icon slider).The "Duration" is how long the animation will last.You can select how the animation should start: "On Click" of the mouse, "With Previous" (on the slide start or with the audio or previous animation), "After Previous" (as the last animation or audio stops).Open the "Animation Pane" to see all objects that are animated.To make them act as you want, you can use the "Animations" tab to select from about 200 effects: Appear, Fade, Float In, etc. Some elements of your presentation should move for better visualization of the explained material. The sound icon has a slider and timer so that you can synchronize the audio to the animations (we’ll talk about how to do this next).Move the sound icon out of the slide area or check "Hide During Show" to make it invisible in the published version.Don’t forget to uncheck the "Play Across Slides” and "Loop Until Stopped" checkboxes if you do not want the sound overlapping all slides. Click on the sound icon, and then the "Playback" tab in the tool panel to edit audio settings.You can use any of the supported formats: MP3, WMA, or WAV. Drag and drop your audio file to the slide.When all slides, images, audio records, and programming instructions are ready, it’s time to turn Galatea from a breathless statue and make it come to life. This tool helped me many times with slides that contained a lot of objects. Tip: For a more precise selection of objects on a slide, open the " Selection Pane" (Home - Select - Selection Pane) where all slide objects are listed and can be renamed, brought forward or backward, grouped, made hidden or visible. You may add programming instructions in "Notes" (View - Notes) to every slide to escape the mess. Before you move to animation, create a static slideshow where all slides with texts and images are structured in a logical order. It is always easier when you have a plan in front of you. Downloadable resources (documents, eBooks, presentations, etc.).Images (and even their parts saved as separate files if needed for animation).Programming instructions for animations (the consequence, the slide objects’ appearance).Have All Learning Materials Preparedīefore you start creating a module, you should have all necessary materials prepared, including: It allows you to transform a boring slideshow watching into an interactive and effective process. PowerPoint is really powerful and almost an all-in-one solution that opens numerous opportunities for you, as a course creator. To create an interactive training PowerPoint course, you will only need PowerPoint, which usually comes in the basic MS Office package, and one authoring tool (they will be discussed later on). Though I understand that there is no one-size-fits-all solution, and each project will likely have their own peculiarities, I will only propose some of the possibilities and give some tips that I uncovered during my research that will be most valuable for everyone. This article will be helpful for people who are going to launch an eLearning website or use an LMS platform and need to prepare content for it. In this article, I would like to present the steps you can easily follow in order to build your first eLearning course using PowerPoint and authoring tools. Of course, there are probably a lot of people who would want to share their knowledge but have no idea how or where to start. Moreover, almost everyone who has something to share with the public can become a guide in the world of knowledge, whether their strength is math, psychology, computer science, business strategy, photography, cooking, knitting, or anything else one can imagine. Knowledge and time are the 2 most valuable resources in the world that we currently live in and, now, we have many opportunities to benefit from learning quickly and easily with the help of eLearning technologies. Ways To Convert PowerPoint Into An Interactive eLearning Module The music video has been listed in NME's '50 Worst Music Videos', however I do not agree with that at all, and even though it isn't exactly amazing compared to recent animation music videos such as Mat Zo & Porter Robinson's " Easy" and Britney Spears' "Break the Ice" at the time it was so great, and even now people are watching it. This reminds me of Infernal, and I'm worried other acts will be following in these bands footsteps soon enough. Hitting number one here in the UK, this definitely put this band on to the rail road to global success, yet they didn't make it. The song had massive success (most likely down to the video being memorable). Guess this is where 'I'm feeling a bit blue' comes from. The song is about a guy who is 'Blue inside and outside' and he and everyone else is blue, suggesting it's a state of mind, as well as various objects he owns are blue as well. "Blue (Da Ba Dee)" was written by Jeffrey Jey, Maurizio Lobina and Massimo Gabutti. Whereas the other videos wasn't picked up enough to make such an impact. And the only reason people remember this song is because it's catchy and has the blue men in it, and the music channels really picked it up and kept playing the music video. So where did this band go wrong? Personally I think no promotion for global success was made. They were well known for this hit, however they also managed a second hit with "Move Your Body" which got to number three here in the UK, followed by the album 'Europop' at number 12. They were active in 1998 till 2005, as well as a reformation in 2010 apparently they are working on a new album, but it now seems unlikely since three years have passed. Eiffel 65 were a three piece Italian dance band consisting of Jeffrey Jey (real name Gianfranco Randone), Maurizio Lobina and Gabry Ponte (real name Gabriele Ponte). I use xNormal for most of my high to low poly projection needs due to its simplicity and efficiency. Make sure there are no distortions in the UVs by using a series of test maps. From the high density mesh, derive a dress model with ideal edge-flow and mesh density, and finish off by UV mapping the new model. I prefer to use Maya for its handy Modeling Toolkit and Live Surface function. First, export a middle subdivision level mesh from ZBrush into a 3D modeling application. Step 04: RetopologyĬreating a streamlined mesh is necessary to simplify the weight painting process and allow iClone's real-time environment to work more efficiently. This is also a good time to lay down a color foundation with the ZBrush Polypaint feature. Sculpt the details into the dress like small wrinkles and fabric surface details. Also load the base body template as a SubTool because the smoothing function in ZBrush will also distort the clothing, and the base body template will serve as a reference for fixing areas that no longer fit. Next, enhance the details of the dress by making a high poly version by exporting an OBJ of the dress from Marvelous Designer and load it into ZBrush. Also MD's subdivision can be erratic, so I like to add Internal Lines to control the edge flow and subdivision. I do this by decreasing the Particle Distance(mm) setting under the Property Editor. For example, the frills of the sleeve cap and skirt will need higher density to support better looking folds. Pay special attention to mesh density on the portions of the cloth as that can determine the level of detail achievable. Once the template body is prepared, start to create the dress based on some reference pictures and images. Depending on the body type you desire for fitting, you may also want to first morph the body in Character Creator. Then bring this OBJ file into Marvelous Designer with the scale set to centimeter. In this tutorial, Chuck Chen will demonstrate the advantage of combining MD's superior design environment with CC's powerful clothing system to create an animated flamenco inspired dress.įirst and foremost, export the female base body from Character Creator in OBJ format, without the eyes and teeth. Lately they've set their sights on Marvelous Designer, impressed by the power of its physics simulation and intuitive interface. Reallusion are always on the lookout for fresh ways to integrate third party software with Character Creator and iClone. Technical trainer Chuck Chen teaches how to use Marvelous Designer and Character Creator to create stunning clothing for iClone. |
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